Pick how the game plays
Both tell the same kind of story. This only changes how a turn works. You can change later.
Who are you?
Pick the hero that sounds fun. We turn it into a full character for you.
◆ Multiclass - from level 2, your next level-up can branch into a second class (Fighter-Wizard, Paladin-Warlock, and more). You gain that class's hit die, spell slots, and kit; the Game Master plays both sides of you.
Pick your people
Your character's ancestry. It nudges your strengths a little - any pick works.
Where you come from
Your background - the life before the adventure. It grants two skills you are good at. We pick a fitting one; change it if you like.
Name your hero
Give your hero a name. Stuck? Tap Suggest a name.
Ready to play
Here is your hero. Step into the living world whenever you are ready - your very first turn is real, sealed, and yours.
Jump straight in
Pick a ready-to-play hero and we drop you into your first scene - no rules to read, no setup. You can build a custom character any time.
Pick a class
Four quick-start templates. Each one is a ready-to-play hero - you can deepen the build later, but this gets you straight into your first turn.
Step 1 of 4: Class
What you do in combat. Pick the one that sounds fun.
Step 2 of 4: Ancestry
Your character's species - sets HP, speed, and starting boosts.
Step 3 of 4: Name
Give your hero a name. Stuck? Roll a thematic suggestion.
Step 4 of 4: Ready to play
Server-built sheet. This IS the sheet that ships into your first turn.