Build a real D&D 5e character and start playing now. The Loom runs your campaign
from level 1 with whatever you build here - combat, scenes, and quests all live.
New here? Jump straight into your first scene with a ready-made hero. You can rename or rebuild anytime.
OR BUILD YOUR OWN BELOW
1CLASS
2RACE
3BACKGROUND
4ABILITIES
5SKILLS
6REVIEW
Choose your race
Race shapes ability bonuses, traits, and where you start culturally. Pick the one that feels right - mechanics are secondary to story for now.
Loading races...
CHOOSE A SUBRACE
CHOOSE DRACONIC ANCESTRY
Choose your class
Class is your role + skill set + how you survive. Hit die determines toughness; primary ability is what your class leans on most.
◆ Pick one to start. From level 2 you can multiclass - your next level-up branches into a second class (Paladin-Warlock, Fighter-Wizard, and more). You gain that class's hit die, spell slots, and kit, and the Game Master plays both sides of you.
Loading classes...
◆ SIGNATURE BUILDS
multiclass paths - tap to start on one
CHOOSE A SUBCHOICE
CHOOSE YOUR SPELLS
Pick your starting spells.
CANTRIPS
LEVEL 1 SPELLS
Choose your background
Background = who you were before adventuring started. Grants 2 skill proficiencies + a roleplay feature.
Loading backgrounds...
Assign your ability scores
Standard array - drag-and-drop is overkill; just pick from each dropdown. Each value (15/14/13/12/10/8) used exactly once. Racial bonuses applied automatically.
Method: Standard Array
Standard array:15141312108
Pick your skills
Your class lets you pick a number of skills you're proficient in. Background also grants skills - those are automatic and not shown here (already on your sheet).
Loading skill pool...
Final choices + save
A few last decisions your class, race, and background still leave to you - equipment, languages, tool craft, and (for Half-Elves) where the +1/+1 lands. Then a character name and you're done.
Starting Equipment
Your class begins with one option from each line below. Pick the loadout that fits the character you're building.
Languages
Your race or background grants language slots you can fill from any standard or exotic tongue.
Tool Proficiencies
Your background lets you pick a craft you've worked at long enough to count as a professional.
Half-Elf Ability Bonuspick 2
Half-Elves get +2 to Charisma automatically. Choose two other abilities to each get +1.
Half-Elf Bonus Skillspick 2
Skill Versatility grants proficiency in two skills of your choice (any skill, not just your class pool).
Roleplay Hooksoptional
Four lines your character carries into every scene. Tap a suggestion from your background to fill a box, or write your own. The Loom reads these to color how NPCs treat you. Leave any blank and the Loom will improvise.
Resume your previous character draft?Resume
·
Discard
Game mechanics derive from the D&D 5e System Reference Document (SRD 5.1, used under CC BY 4.0) and the Pathfinder Second Edition rules (Open Game License / ORC License). D&D, Pathfinder, Wizards of the Coast, and Paizo are trademarks of their respective owners.
LoomMaster is an independent product, not affiliated with or endorsed by Wizards of the Coast or Paizo Inc.